![]() Of course, exception exists like wanzer for chinese girl because she's melee specialized. two short MG, as much shots as possible. Originally posted by REhorror:I make every wanzers: It increases your unit's evasion, at times it can even absorb a hit from a gun or launcher, doing no damage to you, and it doesn't even break Although the sheer weight of 2 launchers pretty much forces you to use a leg that has the worst mobility, meaning you can't run away (it's do or die) You could also substitute a launcher for a bazooka, they weight a lot less and functions the same as a launcher (and can be used in short range as well, but with an accuracy penalty)Ī shield on the shoulder is always a good idea no matter what build you're using. You'll need to use a body with the highest power output in order to equip 2 guns, as well as the arms with the best accuracy modifierĪ long range setup would be something like 2 launchers, and maybe a machine gun for limited close range defense. ![]() Plus, in the event you lose an arm at least you'll still be equipped with one gun, giving you some limited offense instead of being a siting duck. ![]() The latter can do huge damage to a single part, and if it's not outright destroyed the machine gun can finish off the damaged part due to it's higher accuracy. ![]() Even if that wasn't an issue, you'd be surprised how often a melee attack can miss.Īn ideal setup would be a machine gun and rifle. I don't usually use melee build, mainly because you're subjected to the penalty of going last when facing a gun wielding opponent, which can easily stop you cold by disarming you first before you get a chance to attack. ![]()
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